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		<title>4D Systems Forum - Workshop4 Software IDE and Tools</title>
		<link>https://forum.4dsystems.com.au/</link>
		<description>Support relating to the Workshop4 Software and its Tools</description>
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			<title>Is there a way to get a dictionary structure in 4DGL?</title>
			<link>https://forum.4dsystems.com.au/node/71249</link>
			<pubDate>Mon, 17 Feb 2020 08:39:18 GMT</pubDate>
			<description>Hello, 
 
Is it possible to have a key-value pair data structure in 4DGL? 
 
This occurs from the fact that data coming over SPI may be a number,...</description>
			<content:encoded><![CDATA[Hello,<br />
<br />
Is it possible to have a key-value pair data structure in 4DGL?<br />
<br />
This occurs from the fact that data coming over SPI may be a number, corresponding to which, I may need to show a string. Currently, I have to make this using a switch statement inside a function and calling that function from the place where this string needs to be printed.<br />
However, if there were a simple key-value pair data structure, like Python's dictionary object, it would be so much simpler. The overhead of function calls could be avoided and also make it syntactically simple to understand.<br />
<br />
4DGL experts, your help is needed.<br />
<br />
Best Regards,<br />
Vishal Sapre]]></content:encoded>
			<category domain="https://forum.4dsystems.com.au/node/36">Workshop4 Software IDE and Tools</category>
			<dc:creator>vsapre</dc:creator>
			<guid isPermaLink="true">https://forum.4dsystems.com.au/node/71249</guid>
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			<title><![CDATA[#platform &amp;quot;UOLED-96-G2&amp;quot; no longer supported?]]></title>
			<link>https://forum.4dsystems.com.au/node/71096</link>
			<pubDate>Fri, 31 Jan 2020 16:37:36 GMT</pubDate>
			<description><![CDATA[In my (many years ago and until last year working) 4Dg file, I use a first command: 
 
#platform &quot;UOLED-96-G2&quot; When compiling I now get an error...]]></description>
			<content:encoded><![CDATA[In my (many years ago and until last year working) 4Dg file, I use a first command:<br />
<br />
#platform &quot;UOLED-96-G2&quot; When compiling I now get an error message which reads:<br />
<br />
Fatal error: Can't open 'E:\uOLED files\UOLED-96-G@.fnc': no such file or directory (line 1:...)<br />
<br />
What happened to the INC file, why does it now want a fnc file?<br />
<br />
Strange enough, the graphics generated by the compiling are in fact stored on the uSD card despite this fatal error message.<br />
<br />
thanks<br />
MadAl]]></content:encoded>
			<category domain="https://forum.4dsystems.com.au/node/36">Workshop4 Software IDE and Tools</category>
			<dc:creator>MadAl</dc:creator>
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