Hi,
I'm wondering if anyone has had a work around or solution to displaying complex character languages like japanese, chinese, or thai on the picaso displays. The limitation seems to be the fact that only 256 characters can be had in one font. With many of these languages, there are much more than just 256 characters.
The only ideas i've had are splitting a font into multiple font files (difficult but possible) but that also would be a headache to display text with. The other possibility might be converting fonts to text bit map files like bitfontcreator does, however I am unsure how these might be displayed considering there is no gfx_Bitmap command...perhaps there is some way to read in the file at a specific offset (relevent to the character to be displayed) and then set the pixels based off the code in the file..
Let me know your thoughts,
Thanks
Mike
I'm wondering if anyone has had a work around or solution to displaying complex character languages like japanese, chinese, or thai on the picaso displays. The limitation seems to be the fact that only 256 characters can be had in one font. With many of these languages, there are much more than just 256 characters.
The only ideas i've had are splitting a font into multiple font files (difficult but possible) but that also would be a headache to display text with. The other possibility might be converting fonts to text bit map files like bitfontcreator does, however I am unsure how these might be displayed considering there is no gfx_Bitmap command...perhaps there is some way to read in the file at a specific offset (relevent to the character to be displayed) and then set the pixels based off the code in the file..
Let me know your thoughts,
Thanks
Mike
Comment