Here are a few suggestions that I think would be nice to incorporate in any future release.
Save! There really needs to be a save as this can be a very time consuming process and if you need to go back and make a minor change when you’ve closed the program you can’t and have to start from scratch.
Working with large fonts is not easy and with very large fonts it is not possible. Above a character height of 35 or so the display grid is so dense that it is difficult to pick an individual pixel.
When working with large fonts the dead space around the character becomes quite large and it is difficult to know where the boundary of the area that you will eventually export is, the majority of the area shown is redundant in any case and effectively makes the working area even smaller.
I would suggest that the export area could be set in the main window and this is what is actually shown in the display. This would be so much better, you would know what you were going to export and could see if you were cutting something off and where the boundaries were plus the pixel grid would be much less dense and easy to see not showing the unused area.
When exporting the method of selecting the first character and then the numbers of characters after means that you need to count the number of characters. Specifying the first and last character would I think be a better technique.
With all fonts there seems to be a lot of space around the characters, I understand that this is something to do with the windows fonts but could a bit of the space be automatically removed? Also when you shift a character up it would be nice to have the option to do this for all the characters but it is only possible to select one character at a time. I find myself going through characters 32 to 127 shifting the whole lot up by the same amount one at a time.
When selecting pixels would it be possible to hold the mouse key down to change a group of pixels, dragging the mouse pointer changes every pixel you drag it over?
Save! There really needs to be a save as this can be a very time consuming process and if you need to go back and make a minor change when you’ve closed the program you can’t and have to start from scratch.
Working with large fonts is not easy and with very large fonts it is not possible. Above a character height of 35 or so the display grid is so dense that it is difficult to pick an individual pixel.
When working with large fonts the dead space around the character becomes quite large and it is difficult to know where the boundary of the area that you will eventually export is, the majority of the area shown is redundant in any case and effectively makes the working area even smaller.
I would suggest that the export area could be set in the main window and this is what is actually shown in the display. This would be so much better, you would know what you were going to export and could see if you were cutting something off and where the boundaries were plus the pixel grid would be much less dense and easy to see not showing the unused area.
When exporting the method of selecting the first character and then the numbers of characters after means that you need to count the number of characters. Specifying the first and last character would I think be a better technique.
With all fonts there seems to be a lot of space around the characters, I understand that this is something to do with the windows fonts but could a bit of the space be automatically removed? Also when you shift a character up it would be nice to have the option to do this for all the characters but it is only possible to select one character at a time. I find myself going through characters 32 to 127 shifting the whole lot up by the same amount one at a time.
When selecting pixels would it be possible to hold the mouse key down to change a group of pixels, dragging the mouse pointer changes every pixel you drag it over?
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