Do you think about a code simulator in workshop IDE so that i can debug and test part of code , function etc without needing of hardware? this kind of implementation could reduce development time avoiding reprogramming of flash, uSD at every little modify in the source code.. this could be a good alternative to a InCircuitDebugger..
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Excuse me, but "real time" system should not stop every background functions (sys_timers or other events etc.) when it is displaying anything from uSD card or communicating...
For Diablo16 with max pixel transfer rate from uSD card about 1.4 MPX/s in not transparent and only 0.5 MPX/s in transparent mode there is no problem to delay every background events by hundreds of ms! This is definitely not how a real time system looks ...
In addition, all graphical elements from EVE are simulated in the IDE now (or should be), so for the first version of the simulator, it is only necessary to complete the simulation of the code run and display of system states and variables.
I / O simulation is easily possible using text files with time-code or directly a binary file with a set sampling period (such simulators were commonly used 30 years ago under MS-DOS and were sufficient) ...Last edited by Miroslav Kovar; 18 January 2021, 04:10 PM.
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