In Visi the default form sometimes gets shifted left or down or both so that the form is beyond the actual display borders as shown in the attached picture. When I compile and download my widgets tend to be broken up and may actually contain parts of the display border and the mounting holes. Is there any way to move the form back to the corner?
Next question and I'm sure this has been asked before is why is there no support for floating point numbers in 4DGL? Going back to the 80's, most, if not all high level compilers had support for single precision floating point even in the most basic of MCU's. I can't seem to figure a workaround for this. For instance If I have a number that needs to be multiplied by a calibration factor of 1.00123 for example, how do I implement it with 16 bit integer only.
Thanks
Tony
Next question and I'm sure this has been asked before is why is there no support for floating point numbers in 4DGL? Going back to the 80's, most, if not all high level compilers had support for single precision floating point even in the most basic of MCU's. I can't seem to figure a workaround for this. For instance If I have a number that needs to be multiplied by a calibration factor of 1.00123 for example, how do I implement it with 16 bit integer only.
Thanks
Tony
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