Announcement

Collapse
No announcement yet.

Finding the Example Application Program

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Finding the Example Application Program

    Hello from Florida! I am a new user and am trying to find the example program mentioned on page nineteen (19) of the PDF Workshop 4 - ViSi User Guide. I downloaded the ZIP file and all it contained was the PDF User Guide. No example program existed. I also downloaded the ZIP file under notes "$d-AN-1001-V ViSi User Guide" as shown on page 20 of the same guide, but no example file. Where can I find this example file so I can begin learning?

    Thanks.

    Clarke Attached files

  • #2


    Hello, That application note is obsolete. Please see the list of more recent application notes below. The ViSi user guide will be updated soon. Thank you for pointing this out. The suggested learning guide for ViSi is:
    [img width=504]http://files.websitetoolbox.com/23294/1803305[/img]


    4DGL Basics

    Learn the 4DGL language style, flow and control, drawing functions, etc. For Picaso displays, use any of these three application notes.



    4D-AN-P2007



    Designer



    How to Draw Pixels and Lines





    4D-AN-P2008




    Designer



    How to Draw Circles and Rectangles




    4D-AN-P2009


    lign: justify;" class="MsoNormal">Designer

    How to Draw Triangles and Polygons




    For Diablo16 displays:



    4D-AN-D2001



    Designer



    Getting Started : First Project





    4D-AN-D2002



    Designer



    How to Draw Circles and Rectangles




    4D-AN-D2004




    Designer

    y;" class="MsoNormal">How to Draw Triangles and Polygons


    The application notes above are applicable to Goldelox displays. The user will just have to edit the coordinates of the shapes since Goldelox displays are usually of lower display resolution. The procedure becomes obvious after the user understands how pixels are plotted on the screen.


    Displaying Objects
    In the Designer environment, the user needs the Graphics Composer tool to manually create and build the graphics files. The user will then access these graphics files using 4DGL functions. In the ViSi environment, the user simply adds the objects to the WYSIWYG (What-You-See-Is-What-You-Get) screen. When the project is compiled, Workshop automatically uses the Graphics Composer tool in the background to build the graphics files. The user will then access these graphics files using the appropriate 4DGL functions. After getting acquainted with the basics of 4DGL, start learning how to use the ViSi environment using the application notes below.





    4D-AN-P3005



    ViSi



    Adding Image and Video (Picaso and Diablo16)





    4D-AN-G3001




    ViSi



    Displaying an Image (All processors*)


    border-right: none; mso-border-left-alt: solid windowtext .5pt; mso-border-bottom-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;">
    4D-AN-G3002


    ViSi



    Adding and Configuring a Cool Gauge (All processors*)




    *The uSD card is in RAW format.


    Touch Detection of Objects
    The function img_Touched() can be used to check all images or objects for touch activity. It returns the index of the image touched. Start with 4D-AN-P3002.
    Touch detection is not available in Goldelox modules and some Picaso modules. Below are application notes categorized by object. These application notes are applicable to Picaso and Diablo16 displays in which the uSD card is in FAT16 format.ViSi Objects


    Video/Image



    4D-AN-P3005



    ViSi



    Adding Image and Video





    4D-AN-D3011




    ViSi



    Video




    Sound




    4D-AN-P2001


    lid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;">
    Designer


    Playing Sound




    Keyboard



    4D-AN-D3006



    ViSi



    Keyboard





    4D Buttons




    4D-AN-D3007




    ViSi



    4D Buttons


    ong>LED and custom Digits

    4D-AN-D3008



    ViSi



    Led and Custom Digits




    Images and User Images



    4D-AN-D3009



    ViSi



    Images and User Images




    Input Objects




    4D-AN-D3013


    "FR">ViSi

    Input Objects




    Gauges Object



    4D-AN-D3014



    ViSi



    Gauges Objects





    4D-AN-D3016



    ViSi



    Gauges Objects




    Custom Gauges




    4D-AN-D3015


    "72" style="width: .75in; border-top: none; border-left: none; border-bottom: solid windowtext 1.0pt; border-right: solid windowtext 1.0pt; mso-border-top-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;">
    ViSi


    Custom Gauges




    For Goldelox displays the uSD card is in RAW format. The basic procedure for displaying objects is illustrated in 4D-AN-G3001 and 4D-AN-G3002.


    Other application notes are listed below.
    GPIO Pins ControlMemory Managementan lang="FR">4D-AN-P2005

    Designer



    Managing Flash and RAM



    Fonts

    Serial Communication


    4D-AN-P2011


    order-bottom-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;">
    Designer


    Data Loop Back Testing with a PIC micro Controller



    I2
    C CommunicationStrings


    4D-AN-P2006




    Designer

    alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;">
    String Class Function (Picaso and Diablo16)



    4D-AN-G2001



    Designer



    Text and String Functions: Displaying Text and Strings (Goldelox)





    4D-AN-G2002




    Designer



    Word Addressing Architecture (Goldelox)




    http://www.4dsystems.com.au/appnotes/

    Hope this helps.
    Doff

    Comment

    Working...
    X