Hello,
I am new to 4D systems, I have a gen4-uLCD-28DT-AR and corrected it to an UNO Rev 3 via the ribbon cable, the Arduino is connected to the PC on com 3. I have then tried to upload the 'Hello world' sample sketch. However, the screen remains blank.
To problem solve this I have added a few lines to the code to blink the built-in LED on the Uno, but this only happens when I comment out the line 'Display.gfx_ScreenMode(LANDSCAPE) ;'
I'm sure that I am doing something wrong or have the wrong setting somewhere and would appreciate any advice.
regards,
Rob

I am new to 4D systems, I have a gen4-uLCD-28DT-AR and corrected it to an UNO Rev 3 via the ribbon cable, the Arduino is connected to the PC on com 3. I have then tried to upload the 'Hello world' sample sketch. However, the screen remains blank.
To problem solve this I have added a few lines to the code to blink the built-in LED on the Uno, but this only happens when I comment out the line 'Display.gfx_ScreenMode(LANDSCAPE) ;'
I'm sure that I am doing something wrong or have the wrong setting somewhere and would appreciate any advice.
regards,
Rob
Code:
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/forum.4dsystems.com.au\/core\/image\/gif;base64,R0lGODlhAQABAPABAP\/\/\/wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw=="}[/IMG2]// Define LOG_MESSAGES to a serial port to send SPE errors messages to. Do not use the same Serial port as SPE //#define LOG_MESSAGES Serial %%Display%%.DefineResetLine ; // *Replaced* at compile time with define for reset line connected to the display %%Display%%.DefineDisplaySerialx ; // *Replaced* at compile time with define the Serial Port connected to the display %%Display%%.IncludeSerial_4DLib ; // *Replaced* at compile time with an Include the Serial Library relevant to the display %%Display%%.IncludeSerial_Const4D ; // *Replaced* at compile time with an Include the Constants file relevant to the display %%Display%%.AssignDisplaySerialtoLibrary ; // *Replaced* at compile time with an Assign of the correct Serial port to the correct library // routine to handle Serial errors void mycallback(int ErrCode, unsigned char Errorbyte) { #ifdef LOG_MESSAGES const char *Error4DText[] = {"OK\0", "Timeout\0", "NAK\0", "Length\0", "Invalid\0"} ; LOG_MESSAGES.print(F("Serial 4D Library reports error ")) ; LOG_MESSAGES.print(Error4DText[ErrCode]) ; if (ErrCode == Err4D_NAK) { LOG_MESSAGES.print(F(" returned data= ")) ; LOG_MESSAGES.println(Errorbyte) ; } else LOG_MESSAGES.println(F("")) ; while (1) ; // you can return here, or you can loop #else // Pin 13 has an LED connected on most Arduino boards. Just give it a name #define led 13 while (1) { digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level) delay(200); // wait for a second digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW delay(200); // wait for a second } #endif } // end of routine to handle Serial errors void setup() { // Ucomment to use the Serial link to the PC for debugging // Serial.begin(115200) ; // serial to USB port // Note! The next statement will stop the sketch from running until the serial monitor is started // If it is not present the monitor will be missing the initial writes // while (!Serial) ; // wait for serial to be established pinMode(RESETLINE, OUTPUT); // Display reset pin %%Display%%.Toggle_Reset_On ; // *Replaced* at compile time with correct rest on logic for the attached display delay(100); // wait for it to be recognised %%Display%%.Toggle_Reset_Off ; // *Replaced* at compile time with correct rest off logic for the attached display delay(3000) ; // give display time to startup // now start display as Serial lines should have 'stabilised' %%Display%%.DisplaySerial.Begin_Speed ; // *Replaced* at compile time with command to start the serial port at the correct speed Display.TimeLimit4D = 5000 ; // 5 second timeout on all commands Display.Callback4D = mycallback ; Display.gfx_ScreenMode(LANDSCAPE) ; // change manually if orientation change // put your setup code here, to run once: pinMode(LED_BUILTIN, OUTPUT); } // end Setup **do not alter, remove or duplicate this line** void loop() { // put your main code here, to run repeatedly: Display.txt_FGcolour(random()); Display.putstr("Hello World\r") ; digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level) delay(200); // wait for a second digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW delay(200); // wait for a second }
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